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Source file src/github.com/bytedance/sonic/encoder/encoder_amd64.go

Documentation: github.com/bytedance/sonic/encoder

     1  // +build amd64,go1.16,!go1.23
     2  
     3  /*
     4   * Copyright 2023 ByteDance Inc.
     5   *
     6   * Licensed under the Apache License, Version 2.0 (the "License");
     7   * you may not use this file except in compliance with the License.
     8   * You may obtain a copy of the License at
     9   *
    10   *     http://www.apache.org/licenses/LICENSE-2.0
    11   *
    12   * Unless required by applicable law or agreed to in writing, software
    13   * distributed under the License is distributed on an "AS IS" BASIS,
    14   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    15   * See the License for the specific language governing permissions and
    16   * limitations under the License.
    17   */
    18  
    19  package encoder
    20  
    21  import (
    22      `github.com/bytedance/sonic/internal/encoder`
    23  )
    24  
    25  
    26  // Encoder represents a specific set of encoder configurations.
    27  type Encoder = encoder.Encoder
    28  
    29  // StreamEncoder uses io.Writer as input.
    30  type StreamEncoder = encoder.StreamEncoder
    31  
    32  // Options is a set of encoding options.
    33  type Options = encoder.Options
    34  
    35  const (
    36      // SortMapKeys indicates that the keys of a map needs to be sorted
    37      // before serializing into JSON.
    38      // WARNING: This hurts performance A LOT, USE WITH CARE.
    39      SortMapKeys Options = encoder.SortMapKeys
    40  
    41      // EscapeHTML indicates encoder to escape all HTML characters
    42      // after serializing into JSON (see https://pkg.go.dev/encoding/json#HTMLEscape).
    43      // WARNING: This hurts performance A LOT, USE WITH CARE.
    44      EscapeHTML Options = encoder.EscapeHTML
    45  
    46      // CompactMarshaler indicates that the output JSON from json.Marshaler
    47      // is always compact and needs no validation
    48      CompactMarshaler Options = encoder.CompactMarshaler
    49  
    50      // NoQuoteTextMarshaler indicates that the output text from encoding.TextMarshaler
    51      // is always escaped string and needs no quoting
    52      NoQuoteTextMarshaler Options = encoder.NoQuoteTextMarshaler
    53  
    54      // NoNullSliceOrMap indicates all empty Array or Object are encoded as '[]' or '{}',
    55      // instead of 'null'
    56      NoNullSliceOrMap Options = encoder.NoNullSliceOrMap
    57  
    58      // ValidateString indicates that encoder should validate the input string
    59      // before encoding it into JSON.
    60      ValidateString Options = encoder.ValidateString
    61  
    62      // NoValidateJSONMarshaler indicates that the encoder should not validate the output string
    63      // after encoding the JSONMarshaler to JSON.
    64      NoValidateJSONMarshaler Options = encoder.NoValidateJSONMarshaler
    65  
    66      // NoEncoderNewline indicates that the encoder should not add a newline after every message
    67      NoEncoderNewline Options = encoder.NoEncoderNewline
    68  
    69      // CompatibleWithStd is used to be compatible with std encoder.
    70      CompatibleWithStd Options = encoder.CompatibleWithStd
    71  )
    72  
    73  
    74  var (
    75      // Encode returns the JSON encoding of val, encoded with opts.
    76      Encode = encoder.Encode
    77  
    78      // EncodeInto is like Encode but uses a user-supplied buffer instead of allocating a new one.
    79      EncodeIndented = encoder.EncodeIndented
    80  
    81      // EncodeIndented is like Encode but applies Indent to format the output.
    82      // Each JSON element in the output will begin on a new line beginning with prefix
    83      // followed by one or more copies of indent according to the indentation nesting.
    84      EncodeInto = encoder.EncodeInto
    85  
    86      // HTMLEscape appends to dst the JSON-encoded src with <, >, &, U+2028 and U+2029
    87      // characters inside string literals changed to \u003c, \u003e, \u0026, \u2028, \u2029
    88      // so that the JSON will be safe to embed inside HTML <script> tags.
    89      // For historical reasons, web browsers don't honor standard HTML
    90      // escaping within <script> tags, so an alternative JSON encoding must
    91      // be used.
    92      HTMLEscape = encoder.HTMLEscape
    93  
    94      // Pretouch compiles vt ahead-of-time to avoid JIT compilation on-the-fly, in
    95      // order to reduce the first-hit latency.
    96      //
    97      // Opts are the compile options, for example, "option.WithCompileRecursiveDepth" is
    98      // a compile option to set the depth of recursive compile for the nested struct type.
    99      Pretouch = encoder.Pretouch
   100  
   101      // Quote returns the JSON-quoted version of s.
   102      Quote = encoder.Quote
   103  
   104      // Valid validates json and returns first non-blank character position,
   105      // if it is only one valid json value.
   106      // Otherwise returns invalid character position using start.
   107      //
   108      // Note: it does not check for the invalid UTF-8 characters.
   109      Valid = encoder.Valid
   110  
   111      // NewStreamEncoder adapts to encoding/json.NewDecoder API.
   112      //
   113      // NewStreamEncoder returns a new encoder that write to w.
   114      NewStreamEncoder = encoder.NewStreamEncoder
   115  )
   116  

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